Effect |
Chance |
DAMAGE_PROPERTY_NOTHING_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_WATER_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_GROUND_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_FIRE_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_WIND_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_POISON_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_SAINT_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_DARKNESS_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_TELEKINESIS_TARGET +(1~20) |
20 % |
DAMAGE_PROPERTY_UNDEAD_TARGET +(1~20) |
20 % |
DAMAGE_CRI_TARGET +(5~20) |
15 % |
VAR_PLUSASPDPERCENT +(5~15) |
15 % |
VAR_HITSUCCESSVALUE +(1~15) |
15 % |
VAR_CRITICALSUCCESSVALUE +(1~15) |
10 % |
VAR_ATKPERCENT +(3~7) |
10 % |
VAR_PLUSASPD +(1~1) |
10 % |
DAMAGE_SIZE_SMALL_TARGET +(1~20) |
10 % |
DAMAGE_SIZE_MIDIUM_TARGET +(1~20) |
10 % |
DAMAGE_SIZE_LARGE_TARGET +(1~20) |
10 % |
WEAPON_ATTR_WATER +(0~0) |
5 % |
WEAPON_ATTR_GROUND +(0~0) |
5 % |
WEAPON_ATTR_FIRE +(0~0) |
5 % |
WEAPON_ATTR_WIND +(0~0) |
5 % |
WEAPON_ATTR_SAINT +(0~0) |
5 % |
WEAPON_ATTR_DARKNESS +(0~0) |
5 % |
DAMAGE_SIZE_PERFECT +(0~0) |
0.5 % |