S_CRIT

Option-1
Effect Chance
ATTR_TOLERACE_NOTHING +(2~3) 40 %
ATTR_TOLERACE_WATER +(2~3) 75 %
ATTR_TOLERACE_GROUND +(2~3) 75 %
ATTR_TOLERACE_FIRE +(2~3) 75 %
ATTR_TOLERACE_WIND +(2~3) 70 %
ATTR_TOLERACE_POISON +(2~3) 70 %
ATTR_TOLERACE_SAINT +(2~3) 70 %
ATTR_TOLERACE_DARKNESS +(2~3) 70 %
ATTR_TOLERACE_TELEKINESIS +(2~3) 70 %
ATTR_TOLERACE_UNDEAD +(2~3) 70 %
ATTR_TOLERACE_ALL +(1~2) 50 %
DAMAGE_SIZE_SMALL_USER +(3~5) 70 %
DAMAGE_SIZE_MIDIUM_USER +(3~5) 40 %
DAMAGE_SIZE_LARGE_USER +(3~5) 70 %
MDAMAGE_SIZE_SMALL_USER +(2~3) 50 %
MDAMAGE_SIZE_MIDIUM_USER +(2~3) 30 %
MDAMAGE_SIZE_LARGE_USER +(2~3) 50 %
Option-2
Effect Chance
CLASS_DAMAGE_NORMAL_USER +(1~2) 46 %
CLASS_DAMAGE_BOSS_USER +(1~2) 46 %
DAMAGE_PROPERTY_NOTHING_USER +(1~2) 46 %
DAMAGE_PROPERTY_WATER_USER +(1~2) 46 %
DAMAGE_PROPERTY_GROUND_USER +(1~2) 46 %
DAMAGE_PROPERTY_FIRE_USER +(1~2) 46 %
DAMAGE_PROPERTY_WIND_USER +(1~2) 46 %
DAMAGE_PROPERTY_POISON_USER +(1~2) 46 %
DAMAGE_PROPERTY_SAINT_USER +(1~2) 46 %
DAMAGE_PROPERTY_DARKNESS_USER +(1~2) 46 %
DAMAGE_PROPERTY_TELEKINESIS_USER +(1~2) 45 %
DAMAGE_PROPERTY_UNDEAD_USER +(1~2) 45 %
MDAMAGE_PROPERTY_NOTHING_USER +(1~2) 45 %
MDAMAGE_PROPERTY_WATER_USER +(1~2) 45 %
MDAMAGE_PROPERTY_GROUND_USER +(1~2) 45 %
MDAMAGE_PROPERTY_FIRE_USER +(1~2) 45 %
MDAMAGE_PROPERTY_WIND_USER +(1~2) 45 %
MDAMAGE_PROPERTY_POISON_USER +(1~2) 45 %
MDAMAGE_PROPERTY_SAINT_USER +(1~2) 45 %
MDAMAGE_PROPERTY_DARKNESS_USER +(1~2) 45 %
MDAMAGE_PROPERTY_TELEKINESIS_USER +(1~2) 45 %
MDAMAGE_PROPERTY_UNDEAD_USER +(1~2) 45 %

Random
Effect Chance
VAR_STRAMOUNT +(1~2) 0.35 %
Random
Effect Chance
VAR_AGIAMOUNT +(1~2) 0.35 %
Random
Effect Chance
VAR_VITAMOUNT +(1~2) 0.35 %
Random
Effect Chance
VAR_INTAMOUNT +(1~2) 0.35 %
Random
Effect Chance
VAR_DEXAMOUNT +(1~2) 0.35 %
Random
Effect Chance
VAR_LUKAMOUNT +(1~2) 0.35 %
Random
Effect Chance
VAR_MAXHPAMOUNT +(200~200) 0.25 %
Random
Effect Chance
VAR_MAXHPAMOUNT +(400~400) 0.15 %
Random
Effect Chance
VAR_MAXSPAMOUNT +(25~25) 0.25 %
Random
Effect Chance
VAR_MAXSPAMOUNT +(50~50) 0.15 %
Random
Effect Chance
VAR_MAXHPPERCENT +(1~2) 0.2 %
Random
Effect Chance
VAR_MAXSPPERCENT +(1~2) 0.2 %
Random
Effect Chance
VAR_HPACCELERATION +(5~10) 0.25 %
Random
Effect Chance
VAR_SPACCELERATION +(5~10) 0.25 %
Random
Effect Chance
VAR_ATTPOWER +(5~5) 0.1 %
Random
Effect Chance
VAR_ATTPOWER +(10~10) 0.05 %
Random
Effect Chance
VAR_ATTMPOWER +(5~5) 0.1 %
Random
Effect Chance
VAR_ATTMPOWER +(10~10) 0.05 %
Random
Effect Chance
VAR_ATKPERCENT +(1~1) 0.08 %
Random
Effect Chance
VAR_MAGICATKPERCENT +(1~1) 0.08 %
Random
Effect Chance
VAR_PLUSASPD +(1~1) 0.05 %
Random
Effect Chance
VAR_PLUSASPDPERCENT +(3~5) 0.2 %
Random
Effect Chance
VAR_HITSUCCESSVALUE +(5~5) 0.11 %
Random
Effect Chance
VAR_HITSUCCESSVALUE +(10~10) 0.07 %
Random
Effect Chance
VAR_AVOIDSUCCESSVALUE +(3~5) 0.25 %
Random
Effect Chance
VAR_ITEMDEFPOWER +(10~10) 0.17 %
Random
Effect Chance
VAR_ITEMDEFPOWER +(20~20) 0.13 %
Random
Effect Chance
VAR_ITEMDEFPOWER +(30~30) 0.1 %
Random
Effect Chance
VAR_MDEFPOWER +(2~3) 0.3 %
Random
Effect Chance
VAR_PLUSAVOIDSUCCESSVALUE +(2~3) 0.02 %
Random
Effect Chance
VAR_CRITICALSUCCESSVALUE +(1~2) 0.3 %
Random
Effect Chance
RANGE_ATTACK_DAMAGE_TARGET +(1~2) 0.03 %
Random
Effect Chance
HEAL_VALUE +(2~3) 0.1 %
Random
Effect Chance
HEAL_MODIFY_PERCENT +(5~5) 0.08 %
Random
Effect Chance
HEAL_MODIFY_PERCENT +(10~10) 0.05 %
Random
Effect Chance
DEC_SPELL_CAST_TIME +(1~2) 0.05 %
Random
Effect Chance
DEC_SP_CONSUMPTION +(2~3) 0.02 %
Random
Effect Chance
RACE_TOLERACE_NOTHING +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_UNDEAD +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_ANIMAL +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_PLANT +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_INSECT +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_FISHS +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_DEVIL +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_HUMAN +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_ANGEL +(1~2) 0.37 %
Random
Effect Chance
RACE_TOLERACE_DRAGON +(1~2) 0.38 %
效果图