TW_S1
Option-1 |
---|
Effect | Chance |
---|---|
ATTR_TOLERACE_NOTHING +(2~3) | 40 % |
ATTR_TOLERACE_WATER +(2~3) | 75 % |
ATTR_TOLERACE_GROUND +(2~3) | 75 % |
ATTR_TOLERACE_FIRE +(2~3) | 75 % |
ATTR_TOLERACE_WIND +(2~3) | 70 % |
ATTR_TOLERACE_POISON +(2~3) | 70 % |
ATTR_TOLERACE_SAINT +(2~3) | 70 % |
ATTR_TOLERACE_DARKNESS +(2~3) | 70 % |
ATTR_TOLERACE_TELEKINESIS +(2~3) | 70 % |
ATTR_TOLERACE_UNDEAD +(2~3) | 70 % |
DAMAGE_SIZE_SMALL_USER +(3~5) | 70 % |
DAMAGE_SIZE_MIDIUM_USER +(3~5) | 40 % |
DAMAGE_SIZE_LARGE_USER +(3~5) | 70 % |
MDAMAGE_SIZE_SMALL_USER +(2~3) | 50 % |
MDAMAGE_SIZE_MIDIUM_USER +(2~3) | 30 % |
MDAMAGE_SIZE_LARGE_USER +(2~3) | 50 % |
ATTR_TOLERACE_ALL +(1~2) | 5 % |
Option-2 |
---|
Effect | Chance |
---|---|
CLASS_DAMAGE_NORMAL_USER +(1~2) | 46 % |
CLASS_DAMAGE_BOSS_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_NOTHING_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_WATER_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_GROUND_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_FIRE_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_WIND_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_POISON_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_SAINT_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_DARKNESS_USER +(1~2) | 46 % |
DAMAGE_PROPERTY_TELEKINESIS_USER +(1~2) | 45 % |
DAMAGE_PROPERTY_UNDEAD_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_NOTHING_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_WATER_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_GROUND_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_FIRE_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_WIND_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_POISON_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_SAINT_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_DARKNESS_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_TELEKINESIS_USER +(1~2) | 45 % |
MDAMAGE_PROPERTY_UNDEAD_USER +(1~2) | 45 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAXHPAMOUNT +(200~200) | 0.25 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAXHPAMOUNT +(400~400) | 0.15 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAXSPAMOUNT +(25~25) | 0.25 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAXSPAMOUNT +(50~50) | 0.15 % |
Random |
---|
Effect | Chance |
---|---|
VAR_STRAMOUNT +(1~2) | 0.35 % |
Random |
---|
Effect | Chance |
---|---|
VAR_AGIAMOUNT +(1~2) | 0.35 % |
Random |
---|
Effect | Chance |
---|---|
VAR_VITAMOUNT +(1~2) | 0.35 % |
Random |
---|
Effect | Chance |
---|---|
VAR_INTAMOUNT +(1~2) | 0.35 % |
Random |
---|
Effect | Chance |
---|---|
VAR_DEXAMOUNT +(1~2) | 0.35 % |
Random |
---|
Effect | Chance |
---|---|
VAR_LUKAMOUNT +(1~2) | 0.35 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAXHPPERCENT +(1~2) | 0.2 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAXSPPERCENT +(1~2) | 0.2 % |
Random |
---|
Effect | Chance |
---|---|
VAR_HPACCELERATION +(5~10) | 0.25 % |
Random |
---|
Effect | Chance |
---|---|
VAR_SPACCELERATION +(5~10) | 0.25 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ATKPERCENT +(1~1) | 0.08 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAGICATKPERCENT +(1~1) | 0.08 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPD +(1~1) | 0.05 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPDPERCENT +(3~5) | 0.2 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ATTPOWER +(5~5) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ATTPOWER +(10~10) | 0.05 % |
Random |
---|
Effect | Chance |
---|---|
VAR_HITSUCCESSVALUE +(5~5) | 0.11 % |
Random |
---|
Effect | Chance |
---|---|
VAR_HITSUCCESSVALUE +(10~10) | 0.07 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ATTMPOWER +(5~5) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ATTMPOWER +(10~10) | 0.05 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ITEMDEFPOWER +(10~10) | 0.17 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ITEMDEFPOWER +(20~20) | 0.13 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ITEMDEFPOWER +(30~30) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MDEFPOWER +(2~3) | 0.3 % |
Random |
---|
Effect | Chance |
---|---|
VAR_AVOIDSUCCESSVALUE +(3~5) | 0.25 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSAVOIDSUCCESSVALUE +(2~3) | 0.02 % |
Random |
---|
Effect | Chance |
---|---|
VAR_CRITICALSUCCESSVALUE +(1~2) | 0.3 % |
Random |
---|
Effect | Chance |
---|---|
HEAL_VALUE +(2~3) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
HEAL_MODIFY_PERCENT +(5~5) | 0.08 % |
Random |
---|
Effect | Chance |
---|---|
HEAL_MODIFY_PERCENT +(10~10) | 0.05 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SPELL_CAST_TIME +(1~2) | 0.05 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SP_CONSUMPTION +(2~3) | 0.02 % |
Random |
---|
Effect | Chance |
---|---|
RANGE_ATTACK_DAMAGE_TARGET +(1~2) | 0.03 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_NOTHING +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_UNDEAD +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_ANIMAL +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_PLANT +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_INSECT +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_FISHS +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_DEVIL +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_ANGEL +(1~2) | 0.37 % |
Random |
---|
Effect | Chance |
---|---|
RACE_TOLERACE_DRAGON +(1~2) | 0.38 % |
效果图