BF_Att_Box_TW
| Option-1 |
|---|
| Effect | Chance |
|---|---|
| DAMAGE_PROPERTY_NOTHING_TARGET +(5~10) | 30 % |
| DAMAGE_PROPERTY_WATER_TARGET +(5~10) | 60 % |
| DAMAGE_PROPERTY_GROUND_TARGET +(5~10) | 60 % |
| DAMAGE_PROPERTY_FIRE_TARGET +(5~10) | 60 % |
| DAMAGE_PROPERTY_WIND_TARGET +(5~10) | 60 % |
| DAMAGE_PROPERTY_POISON_TARGET +(5~10) | 60 % |
| DAMAGE_PROPERTY_SAINT_TARGET +(5~10) | 30 % |
| DAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) | 60 % |
| DAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) | 30 % |
| DAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) | 60 % |
| MDAMAGE_PROPERTY_NOTHING_TARGET +(5~10) | 30 % |
| MDAMAGE_PROPERTY_WATER_TARGET +(5~10) | 60 % |
| MDAMAGE_PROPERTY_GROUND_TARGET +(5~10) | 60 % |
| MDAMAGE_PROPERTY_FIRE_TARGET +(5~10) | 60 % |
| MDAMAGE_PROPERTY_WIND_TARGET +(5~10) | 60 % |
| MDAMAGE_PROPERTY_POISON_TARGET +(5~10) | 60 % |
| MDAMAGE_PROPERTY_SAINT_TARGET +(5~10) | 30 % |
| MDAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) | 50 % |
| MDAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) | 30 % |
| MDAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) | 50 % |
| Option-2 |
|---|
| Effect | Chance |
|---|---|
| VAR_STRAMOUNT +(1~3) | 80 % |
| VAR_AGIAMOUNT +(1~3) | 80 % |
| VAR_VITAMOUNT +(1~3) | 80 % |
| VAR_INTAMOUNT +(1~3) | 80 % |
| VAR_DEXAMOUNT +(1~3) | 80 % |
| VAR_LUKAMOUNT +(1~3) | 80 % |
| VAR_MAXHPAMOUNT +(1~1000) | 40 % |
| VAR_MAXSPAMOUNT +(1~1000) | 40 % |
| VAR_MAXHPPERCENT +(5~10) | 60 % |
| VAR_MAXSPPERCENT +(5~10) | 60 % |
| VAR_HPACCELERATION +(5~10) | 70 % |
| VAR_SPACCELERATION +(5~10) | 70 % |
| HEAL_VALUE +(5~10) | 60 % |
| HEAL_MODIFY_PERCENT +(5~10) | 60 % |
| DEC_SP_CONSUMPTION +(5~10) | 60 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ATKPERCENT +(3~5) | 0.9 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MAGICATKPERCENT +(3~5) | 0.9 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_PLUSASPD +(1~2) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_PLUSASPDPERCENT +(5~10) | 0.5 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_AVOIDSUCCESSVALUE +(5~10) | 0.9 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_ITEMDEFPOWER +(10~30) | 0.9 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_MDEFPOWER +(5~10) | 0.7 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| VAR_PLUSAVOIDSUCCESSVALUE +(3~7) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| RANGE_ATTACK_DAMAGE_TARGET +(5~15) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DEC_SPELL_CAST_TIME +(5~15) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DEC_SPELL_DELAY_TIME +(1~5) | 0.1 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| ATTR_TOLERACE_NOTHING +(5~15) | 0.5 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| CLASS_IGNORE_DEF_PERCENT_BOSS +(1~20) | 0.3 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| CLASS_IGNORE_MDEF_PERCENT_BOSS +(1~20) | 0.3 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DAMAGE_SIZE_SMALL_USER +(5~10) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DAMAGE_SIZE_MIDIUM_USER +(5~10) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| DAMAGE_SIZE_LARGE_USER +(5~10) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| MDAMAGE_SIZE_SMALL_USER +(5~10) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| MDAMAGE_SIZE_MIDIUM_USER +(5~10) | 0.4 % |
| Random |
|---|
| Effect | Chance |
|---|---|
| MDAMAGE_SIZE_LARGE_USER +(5~10) | 0.4 % |
效果图