BF_Att_Box_TW
Option-1 |
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Effect | Chance |
---|---|
DAMAGE_PROPERTY_NOTHING_TARGET +(5~10) | 30 % |
DAMAGE_PROPERTY_WATER_TARGET +(5~10) | 60 % |
DAMAGE_PROPERTY_GROUND_TARGET +(5~10) | 60 % |
DAMAGE_PROPERTY_FIRE_TARGET +(5~10) | 60 % |
DAMAGE_PROPERTY_WIND_TARGET +(5~10) | 60 % |
DAMAGE_PROPERTY_POISON_TARGET +(5~10) | 60 % |
DAMAGE_PROPERTY_SAINT_TARGET +(5~10) | 30 % |
DAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) | 60 % |
DAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) | 30 % |
DAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) | 60 % |
MDAMAGE_PROPERTY_NOTHING_TARGET +(5~10) | 30 % |
MDAMAGE_PROPERTY_WATER_TARGET +(5~10) | 60 % |
MDAMAGE_PROPERTY_GROUND_TARGET +(5~10) | 60 % |
MDAMAGE_PROPERTY_FIRE_TARGET +(5~10) | 60 % |
MDAMAGE_PROPERTY_WIND_TARGET +(5~10) | 60 % |
MDAMAGE_PROPERTY_POISON_TARGET +(5~10) | 60 % |
MDAMAGE_PROPERTY_SAINT_TARGET +(5~10) | 30 % |
MDAMAGE_PROPERTY_DARKNESS_TARGET +(5~10) | 50 % |
MDAMAGE_PROPERTY_TELEKINESIS_TARGET +(5~10) | 30 % |
MDAMAGE_PROPERTY_UNDEAD_TARGET +(5~10) | 50 % |
Option-2 |
---|
Effect | Chance |
---|---|
VAR_STRAMOUNT +(1~3) | 80 % |
VAR_AGIAMOUNT +(1~3) | 80 % |
VAR_VITAMOUNT +(1~3) | 80 % |
VAR_INTAMOUNT +(1~3) | 80 % |
VAR_DEXAMOUNT +(1~3) | 80 % |
VAR_LUKAMOUNT +(1~3) | 80 % |
VAR_MAXHPAMOUNT +(1~1000) | 40 % |
VAR_MAXSPAMOUNT +(1~1000) | 40 % |
VAR_MAXHPPERCENT +(5~10) | 60 % |
VAR_MAXSPPERCENT +(5~10) | 60 % |
VAR_HPACCELERATION +(5~10) | 70 % |
VAR_SPACCELERATION +(5~10) | 70 % |
HEAL_VALUE +(5~10) | 60 % |
HEAL_MODIFY_PERCENT +(5~10) | 60 % |
DEC_SP_CONSUMPTION +(5~10) | 60 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ATKPERCENT +(3~5) | 0.9 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MAGICATKPERCENT +(3~5) | 0.9 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPD +(1~2) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSASPDPERCENT +(5~10) | 0.5 % |
Random |
---|
Effect | Chance |
---|---|
VAR_AVOIDSUCCESSVALUE +(5~10) | 0.9 % |
Random |
---|
Effect | Chance |
---|---|
VAR_ITEMDEFPOWER +(10~30) | 0.9 % |
Random |
---|
Effect | Chance |
---|---|
VAR_MDEFPOWER +(5~10) | 0.7 % |
Random |
---|
Effect | Chance |
---|---|
VAR_PLUSAVOIDSUCCESSVALUE +(3~7) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
RANGE_ATTACK_DAMAGE_TARGET +(5~15) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SPELL_CAST_TIME +(5~15) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
DEC_SPELL_DELAY_TIME +(1~5) | 0.1 % |
Random |
---|
Effect | Chance |
---|---|
ATTR_TOLERACE_NOTHING +(5~15) | 0.5 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_IGNORE_DEF_PERCENT_BOSS +(1~20) | 0.3 % |
Random |
---|
Effect | Chance |
---|---|
CLASS_IGNORE_MDEF_PERCENT_BOSS +(1~20) | 0.3 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_SMALL_USER +(5~10) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_MIDIUM_USER +(5~10) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
DAMAGE_SIZE_LARGE_USER +(5~10) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
MDAMAGE_SIZE_SMALL_USER +(5~10) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
MDAMAGE_SIZE_MIDIUM_USER +(5~10) | 0.4 % |
Random |
---|
Effect | Chance |
---|---|
MDAMAGE_SIZE_LARGE_USER +(5~10) | 0.4 % |
效果图