道具描述 |
A dexterity ring given to veteran members of Eden Group.
Long-range physical attacks +4%. When equipped with Awakened Eden Group Necklace of Agility IV, Awakened Eden Group Boots IV, Reduces after-attack delay by 10%, Hit +10, experience gained +2%. When equipped with Awakened Eden Group Necklace of Agility IV, Awakened Eden Group Uniform IV, ATK +50, reduces damage taken from all element attacks except neutral +5%, experience gained +2%. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 145 Job: All jobs |
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作用脚本 | bonus bLongAtkRate,4; |
道具描述 |
A dexterity ring given to full-fledged members of Eden Group.
Long-range physical attacks +4%, enables use of Level 1 Heal. When equipped with Awakened Eden Group Necklace of Agility V, Awakened Eden Group Boots V, Reduces after-attack delay by 10%, Hit +10, experience gained +2%, increases movement speed. When equipped with Awakened Eden Group Necklace of Agility V, Awakened Eden Group Uniform V, ATK +50, reduces damage taken from all element attacks except neutral +5%, experience gained +2%, enables uninterruptible skill cast. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 160 Job: All jobs |
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作用脚本 | bonus bLongAtkRate,4; skill "AL_HEAL",1; |
道具描述 |
A recovery ring given to loyal members of Eden Group.
Increases effectiveness of Healing skills by +2%. When equipped with Awakened Eden Group Necklace of Recovery I, Awakened Eden Group Boots I, Variable cast time -3%, after cast delay -3%. When equipped with Awakened Eden Group Necklace of Recovery I, Awakened Eden Group Uniform I, MATK +20, reduces damage taken from all element attacks except neutral +2%. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 100 Job: All jobs |
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作用脚本 | bonus bHealPower,2; |
道具描述 |
A recovery ring given to skilled members of Eden Group.
Increases effectiveness of Healing skills by +3%. When equipped with Awakened Eden Group Necklace of Recovery II, Awakened Eden Group Boots II, Variable cast time -6%, after cast delay -6%. When equipped with Awakened Eden Group Necklace of Recovery II, Awakened Eden Group Uniform II, MATK +40, reduces damage taken from all element attacks except neutral +4%. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 115 Job: All jobs |
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作用脚本 | bonus bHealPower,3; |
道具描述 |
A recovery ring given to trained members of Eden Group.
Increases effectiveness of Healing skills by +4%. When equipped with Awakened Eden Group Necklace of Recovery III, Awakened Eden Group Boots III, Variable cast time -6%, after cast delay -6%, experience gained +2%. When equipped with Awakened Eden Group Necklace of Recovery III, Awakened Eden Group Uniform III, MATK +40, reduces damage taken from all element attacks except neutral +4%, experience gained +2%. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 130 Job: All jobs |
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作用脚本 | bonus bHealPower,4; |
道具描述 |
A recovery ring given to veteran members of Eden Group.
Increases effectiveness of Healing skills by +5%. When equipped with Awakened Eden Group Necklace of Recovery IV, Awakened Eden Group Boots IV, Variable cast time -8%, after cast delay -8%, experience gained +2%. When equipped with Awakened Eden Group Necklace of Recovery IV, Awakened Eden Group Uniform IV, MATK +50, reduces damage taken from all element attacks except neutral +5%, experience gained +2%. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 145 Job: All jobs |
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作用脚本 | bonus bHealPower,5; |
道具描述 |
A recovery ring given to full-fledge members of Eden Group.
Increases effectiveness of Healing skills by +5%, enables use of Level 1 Heal. When equipped with Awakened Eden Group Necklace of Recovery V, Awakened Eden Group Boots V, Variable cast time -8%, after cast delay -8%, experience gained +2%, increases movement speed. When equipped with Awakened Eden Group Necklace of Recovery V, Awakened Eden Group Uniform V, MATK +50, reduces damage taken from all element attacks except neutral +5%, experience gained +2%, enables uninterruptible skill cast. Class: Accessory Defense: 0 Weight: 0 Armor Level: 1 Required Level: 160 Job: All jobs |
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作用脚本 | bonus bHealPower,5; skill "AL_HEAL",1; |
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道具描述 |
古代某位国王所带的守护戒指。
装备者等级每25级,MHP+1%,MSP+1%(175级为止) 系列: 饰品(右边) 防御: 0 重量: 1 要求等级: 99 装备: 全职业 |
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作用脚本 | .@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b; |
道具描述 |
The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
------------------------ Physical damage against all class enemies + 5% Aspd + 2% per level of Mass Spiral known. Reduces the variable casting time of skills by 10%. Reduces the cast delay of skills by 1% per level of Fire Rain known. Reduces the cooldown of Hit Barrel by 4 seconds per level of Shattering Storm known. Reduces the cooldown of Shattering Storm by 0.1 seconds per level of Shattering Storm known. Increases critical damage on targets by 3% per level of Dragon Tail known. Increases the damage of Fire Rain by 5% per level of Fire Rain known. Increases the damage of Mass Spiral by 5% per level of Mass Spiral known. Increases the damage of Quick Draw Shot by 5% per level of Eternal Chain known. Increases the damage of Shattering Storm by 10% per level of Shattering Storm known. Reduces the SP cost of Fire Dance by 5. Reduces the SP cost of Fire Rain by 4 per level of Fire Rain known. Reduces the SP cost of Mass Spiral by 2 per level of Mass Spiral known. Adds a 100% chance of buffing the user for 50 seconds when using Crimson Marker; Adds a 1% chance of casting Level 1 Dragon Tail on the target when performing a physical attack per level of Dragon Tail known, if a higher level of this skill is known, it will be cast instead, if the user has a Grenade Launcher equipped. ------------------------ Class: Accessory Weight: 40 Requires Level: 100 Usable By: All Jobs |
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作用脚本 | .@M = getskilllv("RL_MASS_SPIRAL"); .@F = getskilllv("RL_FIRE_RAIN"); .@S = getskilllv("RL_S_STORM"); .@D = getskilllv("RL_D_TAIL"); .@E = getskilllv("RL_E_CHAIN"); bonus bAtkRate,5; bonus bAspdRate,2*.@M; bonus bVariableCastrate,-10; bonus bDelayrate,-(.@F); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S; bonus2 bSkillCooldown,"RL_S_STORM",-100*.@S; bonus bCritAtkRate,3*.@D; bonus2 bSkillAtk,"RL_FIRE_RAIN",5*.@F; bonus2 bSkillAtk,"RL_MASS_SPIRAL",5*.@M; bonus2 bSkillAtk,"RL_QD_SHOT",5*.@E; bonus2 bSkillAtk,"RL_S_STORM",5*.@S; bonus2 bSkillUseSP,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"RL_FIRE_RAIN",4*.@F; bonus2 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M; if (.@D > 0) { autobonus3 "{ .@a = getskilllv(\"RL_D_TAIL\"); bonus3 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a); }",1000,50000,"RL_C_MARKER","{ specialeffect2 EF_POTION_BERSERK; }"; } |
道具描述 |
A sash that is said to have been owned by a renown ninja. With its embroidered emblem of nobility, it seems to contain some strange and mysterious power.
Class: Accessory Weight: 10 Requires Level: 100 Usable By: All Jobs MATK + 5% Aspd + 5% Reduces the global delay of skills by 5%. Increases magical damage on Shadow property targets by 4% per level of Illusion-Bewitch, Illusion-Death and Illusion-Shock known. Increases the damage of Exploding Dragon by 10% per level of Flaming Petals known. Increases the damage of First Wind by 10% per level of Wind Blade known. Increases the damage of Snow Flake Draft by 20% per level of Freezing Spear known. |
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作用脚本 | bonus bMatkRate,5; bonus bAspdRate,5; bonus bDelayrate,-5; .@a = (getskilllv("KO_GENWAKU")+getskilllv("KO_JYUSATSU")+getskilllv("KO_KYOUGAKU")); bonus2 bMagicAddEle,Ele_Dark,4*.@a; bonus2 bSkillAtk,"NJ_BAKUENRYU",10*getskilllv("NJ_KOUENKA"); bonus2 bSkillAtk,"NJ_KAMAITACHI",10*getskilllv("NJ_HUUJIN"); bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20*getskilllv("NJ_HYOUSENSOU"); |
道具描述 |
A dagger with a wide variety of applications. Particularly useful for hunting in the mountains.
Class: Accessory Weight: 40 Requires Level: 90 Usable By: All Jobs Luk + 2 Hit + 10 Crit + 5 when performing a long-ranged attack. Enables Level 1 Hiding. If the users base Luk is 100 or higher, Additional Hit + 5 Additional Crit + 10 when performing a long-ranged attack. Set Bonus Sharp 1 Hunting Knife [1] Hit + 15 Crit + 10 when performing a long-ranged attack. Set Bonus Sharp 2 Hunting Knife [1] Hit + 15 Crit + 10 when performing a long-ranged attack. |
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作用脚本 | bonus bLuk,2; bonus bHit,10; bonus bCriticalLong,5; skill "TF_HIDING",1; if (readparam(bLuk)>=100) { bonus bHit,5; bonus bCriticalLong,10; } |
道具描述 |
A written guide full of various techniques for thieves. It's contents are not recommended for the general public.
_ Type: Equipment Class: Accessory Weight: 10 Required Level: 100 Required Jobs: All Jobs _ Str + 5 Agi + 5 Int + 5 If Masquerade-Enervation is at maximum level, Enables Level 5 Wind Walker. If Masquerade-Groomy is at maximum level, Enables Level 5 Assumptio. If Masquerade-Ignorance is at maximum level, Enables Level 5 Maximum Power Thrust. If Masquerade-Laziness is at maximum level, Enables Level 5 Meteor Assault. If Scribble is at maximum level, Additional Str + 5 Additional Agi + 5 Additional Int + 5 If Masquerade-Unlucky is at maximum level, Enables Level 1 Frenzy. If Masquerade-Weakness is at maximum level, Enables Level 5 Mystical Amplification. |
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作用脚本 | bonus bStr,5; bonus bAgi,5; bonus bInt,5; if (getskilllv("SC_ENERVATION")>2) skill "SN_WINDWALK",5; if (getskilllv("SC_GROOMY")>2) skill "HP_ASSUMPTIO",5; if (getskilllv("SC_IGNORANCE")>2) skill "WS_OVERTHRUSTMAX",5; if (getskilllv("SC_LAZINESS")>2) skill "ASC_METEORASSAULT",5; if (getskilllv("SC_UNLUCKY")>2) skill "LK_BERSERK",1; if (getskilllv("SC_WEAKNESS")>2) skill "HW_MAGICPOWER",5; if (getskilllv("RG_GRAFFITI")>0) { bonus bStr,5; bonus bAgi,5; bonus bInt,5; } |