ID |
组合 |
属性 |
66 |
生存的魔杖
生存斗篷
|
bonus bMaxHP,300; bonus bMatkRate,(getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,(getequiprefinerycnt(EQI_GARMENT)*3); |
67 |
生存的魔杖
生存斗篷
Survive Orb
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
68 |
生存的魔杖
Cloak Of Survival
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
69 |
生存的魔杖
修行者头箍
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus \"{ bonus bVariableCastrate,-50; }\",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } |
70 |
生存的魔杖
Survive Orb
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",15; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",15; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",70; bonus2 bSkillAtk,\"WZ_JUPITEL\",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,\"WL_EARTHSTRAIN\",30; bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",140; bonus2 bSkillAtk,\"WZ_JUPITEL\",140; } |
71 |
生存的魔杖
Cloak of Survival
|
bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; |
72 |
生存的魔杖
Cloak of Survival
Survive Orb
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } |
73 |
生存的魔杖
幻影生存斗篷
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); |
1049 |
生存者头箍
生存的魔杖
|
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; |
1235 |
Survivor's Shoes
生存的魔杖
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,\"WL_EARTHSTRAIN\",-2400; bonus2 bSkillCooldown,\"WL_CHAINLIGHTNING\",-1000; autobonus \"{ bonus2 bSkillAtk,\\\"WL_CHAINLIGHTNING\\\",100; }\",60,5000,BF_MAGIC; } |