数据列表
组合ID 组合道具 组合效果
组合 969 爱的记忆
Vesper Gear 01
bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); }
组合 970 爱的记忆
Vesper Gear 02
bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); }
组合 971 爱的记忆
Vesper Gear 03
bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); }
组合 972 爱的记忆
Vesper Gear 04
bonus bVariableCastrate,-5; if (BaseLevel>=20) { bonus bDex,(BaseLevel/20); }
组合 973 驯鹰师魔笛
驯鹰师利爪
bonus2 bSkillAtk,\"HT_BLITZBEAT\",100;
组合 974 驯鹰师魔笛
驯鹰师利爪
驯鹰师手套
bonus2 bSkillAtk,\"HT_BLITZBEAT\",200;
组合 975 驯鹰师魔笛
驯鹰师手套
bonus2 bSkillAtk,\"SN_FALCONASSAULT\",50;
组合 976 爆走芯片
断掉的芯片01
断掉的芯片02
bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; }
组合 977 Protect Feathers
Protect Cloth
bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; }
组合 978 Aegir Helm
Aegir Cloak
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r);
组合 979 Aegir Helm
Aegir Shoes
bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES));
组合 980 12 Anniversary Crown of Saint
12 Anniversary Elf Ears
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; }
组合 981 Bio Protector
机器植物帽
烟斗
bonus2 bSkillUseSP,\"GN_SPORE_EXPLOSION\",20;
组合 982 Sting Silk Ribbon
史汀卡片
bonus2 bSubSize,Size_All,10;
组合 983 Sting Silk Ribbon
深红玫瑰
bonus2 bSubSize,Size_All,5;
组合 984 Poring Sunglasses
Angel Poring Boots
bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; }
组合 985 Poring Sunglasses
Angel Poring Boots
bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; }
组合 986 炽天使花冠
Seraphim Feather
.@i = readparam(bInt); .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player_Human,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,\"AB_CHEAL\",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000;
组合 987 Survive Orb
修行者头箍
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; }
组合 988 Survive Orb
Cloak of Survival
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; }